Cypher and Huan examine the gambling terminals in the gaming area to determine how they can be exploited. Cypher decides that it is probably too risky to try to slice into the terminals, given their easily observable position. Perhaps a distraction would help?
Waz apparently changes his mind about the pair of strangers he just expelled and sends three thugs with shock batons after each of them, which persuades both Jam and Gara to return to the Four-and-a-Half to be questioned. They are placed in separate rooms and chat with their guards while they wait for Waz.
At the bar, Hei is bumped into by a Trandoshan who appears to be agitated and then approached by an angry Twi’lek who tells him to move. Hei tries unsuccessfully to intimidate the duo and, thinking the better of it, surrenders his seat. Seeing this an opportunity, Huan attempts to push an unsuspecting patron into the Trandoshan to start a fight, but ends up falling into a chair, which makes the pair of criminals snicker. Following Huan’s lead, Hei ups the ante by throwing a table at them, which knocks them down.
Waz enters the room with Jam and attempts to stare him down before asking him how he knows about Jaygo Fres. Jam’s response is rambling and colorful and even mostly true, but Waz does not believe him.
Taking advantage of the surprise attack, Hei kicks the Trandoshan while he is still on the ground, which only appears to anger him even more. Noticing that the Twi’lek is carrying a concealed holdout blaster, Hei rushes him in an attempt to tackle him and take his weapon. With the other patrons now distracted by the fight, Cypher quickly attempts to slice the terminal and in his haste, sets off a silent alarm in the system.
Waz next attempts to interrogate Gara, who also shares a somewhat confusing explanation which is mostly true, yet ultimately unconvincing. He is interrupted by the sound of blaster fire and leaves to find out what is going on.
After scuffling a bit longer with no telling blows landed on either side, Huan eventually takes his opponents blaster and accidently discharges it into the ceiling. Seeing the Trandoshan now reaching for his own blaster, Huan starts a panic by yelling, “The Wing Guard!” Cypher finds and exploits a backdoor in the system and discovers an interesting outgoing file that appears to be encrypted but sets off another alarm while downloading it.
In a bid to win over the goons guarding him, Jam complements one of them in a way that his companion finds uncomfortable. Convinced that he isn’t a threat, the guards let Jam leave. Gara incapacitates her captors by using neurotoxin and makes her escape, coming face to face with Jam and his guards. Noticing the general state of panic in the bar, the goons react quickly and rush off to maintain order. Waz is standing alone, trying to make sense of the chaotic scene, just in front of Gara and Jam, who rather quickly hatch a plan to grab him.
Hei and Huan are carried away with the crowd, effectively disengaging them from the duo they were fighting with. Cypher heads for the exit that the crowd isn’t using, ignoring his companions. With tranquilizer in hand, Gara and Jam try to take Waz unaware, but he senses their approach and puts up a fight. Jam manages to slap binders on Waz, enabling Gara to administer the tranquilizer and with Hei’s help, they manage to carry Waz out the exit that Cypher had taken. Huan made his escape through the other exit, following the crowd.
The group finds a suitable place to stash Waz and hide and Huan eventually meets up with them. When Waz starts to regain consciousness, Jam takes advantage of his delirium and convinces him that he is Jaygo Fres. Through questioning, the Rebels learn that all of the recent winners they are investigating work for Waz, who is being directed by a shadowy figure that provided the program with the algorithm that is predicting the outcomes of the battles between the Empire and Rebel Alliance. Waz doesn’t know who this person is and has never met them.
Cypher is able to decrypt the message that he downloaded from the gambling terminal, which appears to be an outgoing automated message stating that the gambling of interest is increasing in frequency and for higher wagers. The message was sent to Hanger 310 on level 127 and addressed to Teemo the Hutt.
Believing that there could be valuable data about the shadowy figure on Waz’s datapad back in the Four-and-a-Half, Cypher attempts to sneak back in and procure it. Unfortunately, the way is blocked by some of Waz’s thugs and an armored man that seems to be directing them. Cypher is spotted, so he casually approaches them and tells them that he has information about Waz’s whereabouts. The man in charge turns out to be a bounty hunter who has been directed to find Waz. Despite his best efforts, Cypher isn’t able to gain the man’s trust. When they take him back to the bar, Cypher finally recognizes the man from his Underworld ties as Ult Kryze, a Mandalorian warrior.
He tries again to convince Kryze to trust him to allow him access to Waz’s datapad to give him details on how to find him. The security on the datapad proves too difficult for Cypher to slice immediately, but he finds a clue that would help on a second attempt. Before he can do so, however, the datapad is taken from him and he is told to leave.